With Carpenter's Tools, the hammer seems to be used to hammer nails into place, and as a way to apply force to a chisel to remove wood. This next section is not based on game mechanics, but just describes how a hammer might be used by real-world artisans. The hammer is additionally included in the Burglar's Pack (PHB page 151), so it would be reasonable to conclude that they are used to destroy small or fragile objects, such as a window. For Jeweler's Tools it specifies a "small hammer" and for Leatherworker's Tools is specifies a "mallet", but I have included them in this list for the sake of completion. The hammer is also a component in several tools, according to the optional rules in Xanathar's Guide to Everything: Carpenter's Tools, Cobbler's Tools, Jeweler's Tools, Leatherworker's Tools, Mason's Tools, and Smith's Tools. The DM could also just choose to let the sledge hammer represent any other weapon. The sledgehammer would either be an improvised weapon, or looking at the weights (which is not a criteria for the DM to consider), a greatclub or maul. So if we assume that the hammer in the adventuring gear table is not a light hammer in the weapons table, then the only real difference between the light hammer and an improvised weapon is that, for ranged attacks, the light hammer can use a character's Strength modifier for the attack roll and damage, while the improvised weapon would need to use Dexterity. An improvised thrown weapon has a normal range of 20 feet and a long range of 60 feet. At the DM's option, a character proficient with a weapon can use a similar object as if it were that weapon and use his or her proficiency bonus. Often, an improvised weapon is similar to an actual weapon and can be treated as such. Notably, a light hammer is a simple melee weapon that deal 1d4 bludgeoning damage and has the light and thrown (20/60) properties.
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